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New Map Idea and Mode Idea |
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
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Topic: New Map Idea and Mode IdeaPosted: 06 Nov 2009 at 9:51pm |
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I don't have gifted graphic skills so I won't even attempt to try and make a level, but I was thinking there should be a level at a military base or an outpost of some kind.
The mode I was thinking of was what I call "Steal the Intelligence" and I don't care how cheesey or dumb it sounds. Team A's objective is to"Defend the Intel of the Base/Outpost from the Terrorists". Team B's would be "Steal the Eneimies Intel". Team A is the team defending the intel and Team B is trying to steal the intel. A starts in the base and B starts at a place outside of the base/outpost. If/once B gets the intel, three different signs pop up for the different people. Team A's says "The Terrorist have taken the Intel!". The people of Team B that didn't get the intel get "New Intel has suggested that the one that intercepted the intel is acutally a traitor!". The person that stole the intel gets "The base/outpost has leaked false intel to your squad! They are now trying to kill you! Run to the Escape Point!". To protect the person from dying, when they get the intel, they should get a 5 second head start. The escape point is a random spot on the map, is always the same distance away from the extraction point. At this point, the person may need a better weapon to help them too but that would have to be up to MW. If the B team gets the intel from the person, then they have to go back to the area they started at. If the B "traitor" wins, they get double the points of the pre-set limit.
I know this sounds like other games, and there is no need to list them, but I've tried my best to separate this from those game's modes so please don't tell me in comments that "This sounds a lot like... You copied this from... Why didn't you make the map?". And sorry I've been making so many topics, but I've had a lot of ideas and MW said they're open to suggestions so I'm expressing my right.
Thank you for dealing with my many ideas, no matter how stupid or unconvetional they may sound.
Edited by Hazeh - 06 Nov 2009 at 9:57pm |
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Professionals are predictable, it's the amateurs that are dangerous...
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ArSYniiC
Young Uforian
Joined: 02 Nov 2009 Location: My Computer Online Status: Offline Posts: 6 |
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Posted: 06 Nov 2009 at 11:04pm |
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Sounds like Combat Arms and we all know how Combat Arms turned out...
*gags* |
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
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Posted: 07 Nov 2009 at 12:19pm |
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That's the game I was thinking of when I was trying to separate the level from other games.
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Professionals are predictable, it's the amateurs that are dangerous...
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
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Posted: 08 Nov 2009 at 2:53pm |
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By the end of today or by tommorrow, I'm going to have a model of the map I was thinking of because I had a lot of free time today.
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Professionals are predictable, it's the amateurs that are dangerous...
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Warhero0
Uforian
Joined: 15 Oct 2009 Location: Canada Online Status: Offline Posts: 94 |
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Posted: 08 Nov 2009 at 3:19pm |
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Defence mods are pretty cool. Would be sweey if there was a team captain and he had the ability to call in an arty strike or something.
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
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Posted: 09 Nov 2009 at 2:11pm |
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O.K., here's my level, and like I said I'm not a skilled artist:
Be nice :D Edited by Hazeh - 09 Nov 2009 at 2:21pm |
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Professionals are predictable, it's the amateurs that are dangerous...
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
Quote Reply
Posted: 09 Nov 2009 at 2:33pm |
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The map is big, but that's because I designed it to be used in different areas of the map for the different modes that could be played on it.
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Professionals are predictable, it's the amateurs that are dangerous...
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LemonKush
Advanced Uforian
Joined: 28 Sep 2009 Location: Canada Online Status: Offline Posts: 439 |
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Posted: 09 Nov 2009 at 5:37pm |
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well it sounds like socom but i havent seen any fps witht his mode but it would be cool if the team had a few objectives like steal paperwork,steal laptop,steal bluprints ect
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
Quote Reply
Posted: 09 Nov 2009 at 5:41pm |
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I just don't feel like the game has all the features it should and ideas like those should be added.
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Professionals are predictable, it's the amateurs that are dangerous...
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LemonKush
Advanced Uforian
Joined: 28 Sep 2009 Location: Canada Online Status: Offline Posts: 439 |
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Posted: 09 Nov 2009 at 5:45pm |
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well it does lack in some areas but others make up for it im sure it will grow to be a better game & it will add more ideas & suggestions just not all of them, but this is a good idea
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
Quote Reply
Posted: 09 Nov 2009 at 5:48pm |
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Thank you. I do realize that most, if not all my posts will not be read by someone that can do anything about them, to a point, and fall farther back into the depths of the forum.
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LaForge
Advanced Uforian
Joined: 05 Nov 2009 Location: Bay City Online Status: Offline Posts: 389 |
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Posted: 10 Nov 2009 at 2:52pm |
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A defense mode sounds like a rushers-versus-campers mode, which doesn't sound great at all.
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LemonKush
Advanced Uforian
Joined: 28 Sep 2009 Location: Canada Online Status: Offline Posts: 439 |
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Posted: 10 Nov 2009 at 3:43pm |
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well Laforge i think a game called point blank had that mode called bunker mode
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
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Posted: 10 Nov 2009 at 8:01pm |
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Well maybe Uforia should add a camping timer. You know, like if you stand still for 20 seconds or something you die. That might help fix situtations where people get stuck too.
Edited by Hazeh - 10 Nov 2009 at 8:02pm |
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LaForge
Advanced Uforian
Joined: 05 Nov 2009 Location: Bay City Online Status: Offline Posts: 389 |
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Posted: 11 Nov 2009 at 2:48pm |
There are ways to weasel your way around something like that, like move a centimeter to the right. Rusher-versus-camper is just a bad idea, War Rock got bogged down massively when leaning was introduced, I'd hate to see that happen again. |
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
Quote Reply
Posted: 11 Nov 2009 at 4:52pm |
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Then maybe restrict snipers?
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Professionals are predictable, it's the amateurs that are dangerous...
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LaForge
Advanced Uforian
Joined: 05 Nov 2009 Location: Bay City Online Status: Offline Posts: 389 |
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Posted: 11 Nov 2009 at 5:21pm |
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What do snipers have to do with leaning and camping?
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
Quote Reply
Posted: 12 Nov 2009 at 4:01pm |
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Snipers are mainly used by campers, that and rocket launchers.
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SeveredSkullz
Advanced Uforian
Joined: 26 Sep 2009 Online Status: Offline Posts: 265 |
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Posted: 12 Nov 2009 at 4:05pm |
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the whole POINT of a sniper is to camp.... Sniping takes patience...
you cant just rush a whole area with a sniper and hope to win! you NEED
to stay still... the whole idea of killing campers is ridiculous... and
DEFINITELY not after 20 seconds... maybe after like 2 or 3 minuets if
at all...
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Hazeh
Uforian
Joined: 03 Nov 2009 Online Status: Offline Posts: 90 |
Quote Reply
Posted: 13 Nov 2009 at 9:33pm |
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Then I don't know how we would solve that problem, I think that's just an element in every game in every level. There's always that one guy that finds a spot that is better than other spots for camping.
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